Although I do have troubles if a fleet is somewhat close to my power, so I will take some ideas from here and merge that in. Lost your password? Before raiding, they will offer said empire a chance to pay them off with a hefty tribute (the targeted empires can choose to tribute Minerals, Energy or Food). Like 20 battleships, 20 cruisers, 20 destroyers etc. You want to capture value territory before your opponents do. Resources shouldn’t be a problem at this point. The Roman Empire is being attacked by the Great Khan! Anti-Air. Many have asked and here it is, fleet compositionsCopyright © 2018 Paradox Interactive AB. These late game invaders usually have 40-50K worth of fleet damage, so you'll need something similar before trying to deal with them. I have not played a ton into this game, and even less end game, but I was wondering what fleet layout to have. The author of this thread has indicated that this post answers the original topic. Corvettes are extremely cost-effective and in large numbers can devastate fleets and be surprisingly tanky with their high evasion. Needless to say, the 1-1-1-1 fleet composition is trash. Other useful information about this game: First time playing. Their tracking is terrible, so they'll never hit anything smaller than a Cruiser (and even that is iffy.). Think of Stellaris combat as a big game of rock, paper, scissors. The events are entertaining the first time you read through them, then it's just a chore. Prethoryn "Star Brood" fleets are composed of at least one Queen, escorted by Warrior and Brood Mother battleship equivalents, with Spawnling corvettes making up … This is why end-game compositions are mono-fleets of artillery-AI battleships (+20% range) filled with cannons/kinetic artillery or lances/photon torpedoes and led by admirals with the cautious trait (+20% range). With this in mind, my recommendation for composition is 2-3-5. Again, admin cap does not matter, it matters most mid-game, if it matters at all. I have a pretty modern PC, so I'm starting to think that's a problem with the game more than anything else. They're also in the front line of your formation. Late game. Every ship needs to pull its own weight as the end-game approaches. ... to a different configuration with late game weapons. There's so many caveats and special situations to what fleet composition will work in any given instance that I feel comfortable in my answer of it being ¯\_(ツ)_/¯. Do they use lasers and plasma? Just watch out that you don't use missiles. Rule #1: No battleships. Max range, armor/shield damage. Dont forget to keep it in 500 ships fleets. This team is 100% farmable and most of its components are useable well into late game. And so the end is upon us, the adorable starfish vs the ultimate killing machine! All rights reserved. Have an artillery build BS (to pew pew the big things). Marauders will occasionally set out to raid settled empires they have established contact with. Max out armor. most damage-output-to-resources-spent so I don't see why you would be using any other ship for a generalised fleet. I typically will have some of each ship size in a late game fleet, but composition varies depending on task. Please enter your email address. It's just not fun now. I'm just going through my first serious game of Stellaris and I'm having a lot of fun with its economic aspects. More about Stellaris Post: "Stellaris Space Guild – Weekly Help Thread (11 August 2020)" specifically for the game Stellaris. In Unbidden and Prethoryn crises they're very powerful, but outside of that, don't get battleships. also besides exploit corvettes armoured cruisers with 6xM plasma is the meta. In Stellaris, you spend most of your time taking care of economy and managing your empire.However, a time may come where either from your initiative, or through one of your allies, you'll be in a state of war. You will receive a link and will create a new password via email. either go all battleships or skip them and use your FTL to get on top off the enemy fleet. Battleships are the most cost efficient i.e. Cookies help us deliver our Services. ... with late game designs including more exotic types of materials. It's military concepts however, still elude me at times. Once Marauder raiders reach an undefended planet they will bombard it until it reaches 15 Devastation, at which point t… Get some extremely powerful fleets. SmokeyJoe8p. It's year 2300, i am thinking to replace my corvettes with carrier ( i use NSC mods ) and then replacing destroyer to cruiser so the composition will be. 1) Game always seems slow, even in vanilla on a low star galaxy. The second fleet is all torp corvettes, with a small gun of either gauss or … Daily Game deals - (Promoted/affiliate link!) Ship Design Components. Making a few more science vessels will usually help you expand faster, I find I do … I used to play a lot, and devs seemed to have been working on improving the game. The Calling of Nharr - Stellaris Succession Game AAR Sign in to follow this . 1a) Even early game where the game is still reasonably fast, there's so little to do that the game feels slow. The Armageddon 1.3beta patch has solved all remaining bugs with the ASW mission order, and it will now work as intended. For every 2 cruisers you have, you should have 3 destroyers and 5 corvettes. Released … Good for when you need to use Exercise to level up ships. What you want is corvettes equipped with devastator torpedoes and the combat computer swarm. Look at their fleet composition. An escort carrier is also very deadly for subs. Need advice/help. First off: Administration cap does not matter, it is a guideline, a reminder, not a limit! Torpedo boat corvettes. PS This is the most effective composition I've worked with in the end-game. All trademarks are property of their respective owners in the US and other countries. Weapons: Best in slot weapons to counter your greatest threat. Pound-for-pound, battleships aren't worth squat and are little more than gigantic cannon-fodder whose only value is destroying other battleships. Keep Norfolk and Nelson LB1 though. Jan 1, 2020. I can understand having some bespoke support units if you're fighting a specialised enemy or strategy but your standing army should just be battleships. Español - Latinoamérica (Spanish - Latin America). Destroyers are your DPS ships with their Large weapon slot and high tracking. System: Max systems, a line computer and afterburners. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. I'd recommend a Kinetic Artillery as it does bonus damage to shields and armor, you can't go wrong. Press J to jump to the feed. Stellaris is the first space strategy game from Paradox that takes the 4X formula and injects some story elements to the experience. If you don't want to spend too much effort on it, plasma cruisers are good against everything except the Unbidden. You need to always be prepared for war and constantly increase the limit of your fleet and modernize it. ... and I know that my fleet composition can go toe-to-doe with an FE and actually win assuming even fleet strength. Starter corvettes with no upgrades at all, as many as you can. The abundance of pre-spacefaring species and the game’s Fallen Empires both bolster the sense that you’re stepping in to a pre-existing ecosystem when you start a game rather than just setting up chess pieces. Disruptors and railguns? Also, the advanced empire? By using our Services or clicking I agree, you agree to our use of cookies. I’d also recommend afterburners, as they enable you to get extra evasion. The new feature will let players set fleet templates complete with ship type, class, and quantity, allowing you to determine the fleet's composition and change it on the fly with a minimal of hassle. Destroyers are your DPS ships with their Large weapon slot and high tracking. For large battle fleets, lots of battle ships with some destroyer point defense / and torpedo Corvettes. Followers 2. What would be an effective fleet composition in the late game of Stellaris? While in the process of raiding, they can still be bought off with tribute, but the price is doubled. Most of the meta comps you see rely on alpha strike comp, but usually are only available later in a game, where this has viability for early-mid game … This is a video showing what Fleet Battles Look like toward the end of the game. Instead they changed core mechanics and never really edited the AI to keep up with the changes. AIs are morons and will use missiles and torpedoes, so flak artillery is very useful. © Valve Corporation. I usually like going 30 corvettes, 15 of the next rank, maybe 8-10 of the next, etc. Heh, you've already won, but flak artillery weaponry's your friend here. The AI loves it, but it's trash. Deal damage from long range prior to being taken down. Especially late-game, it is very deadly. New comments cannot be posted and votes cannot be cast. Colonizing is not necessarily a priority but I can most often colonize as soon as I find a colonizable planet. Torpedoes and missiles? In stellaris 2.0 most weapons have been re-balanced and are now viable in different situations. Enemy fleet compositions also differ depending on the stage of the game, and this is also taken into account. One fleet should be all battleships, with mega cannons and neutron torpedos or tachyon lances and kinetic artillery (titans may or may not be an improvement, need to test it more). Guys, I wasn't looking for anything to slaughter end game events on 5x, I don't even have 100 hours in-game yet, granted I'm one off, but still. Cruisers are your tanks that can soak up damage and dish it back. www.ParadoxPlaza.com For every 2 cruisers you have, you should have 3 destroyers and 5 corvettes. I usually go many corvettes and less as you get stronger, but watching a youtube video recently, forgot who, they used like 20 corvettes and many more heavier ships then I would. Late Game Cruiser. End-Game Start Year: 2350 This is the year, from which Fallen Empires start to awaken. Just make sure to add flak vs FEs. ASW Fleet Composition AA is a very confusing and yet, extremely important subject for HMS PVP. What weapons are they using, and make adjustments to your build based on that. Don't use it, and exploit the AI's stupidity to your advantage. Might throw in some cruisers to add more strike craft, torpedoes, and PD Maybe another 100 hours and I will begin min-maxing but I just prefer having a balanced fleet right now. Grab high value systems. Where Civilizations V’s AI compete against the player to win the game, Stellaris has clearly been designed with greater attention to creating a galaxy which could conceivably exist. Yeah you guessed it right. Just build level one corvettes. Press question mark to learn the rest of the keyboard shortcuts. Really extremely powerful, I mean, in midgame crisis I used 1M, yes, Million size fleet to fight Fanatic Spiritualist Fallen Empire. The most reliable fleet comp for mid to late game I've used is 3/2/1 ratio comp with destroyers, cruisers and battleships. Bomb expansion, fast. Paradox Interactive Strategy Games . In HoI2 and ARMA, ASW fleets are quite useful, while in Doomsday, the ASW fleet was largely ineffective. Stellaris Fleet Suggestion. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Corvettes are extremely cost-effective and in large numbers can devastate fleets and be surprisingly tanky with their high evasion. A. If they are not paid, the pillaging will begin. Again, kinetic artillery, and put flak artillery on all your medium slots. Max out your shields. That's why I recommend you keep a large number of them, because if there's too few, well, they'll get munched on pretty quickly. Stellaris is a science fiction strategy game made by Paradox Interactive, the grand strategy developer famed for Crusader Kings 2. Convert them to kinetic artillery if the Unbidden show up, then back to plasma once they're gone. Help...? Stellaris' late game makes me miss Distant Worlds:(Spoiler) Hundreds of fleets operating independently of one another? #27. Couple of Questions: I've designed some ships that are specifically anti-missile and … With this in mind, my recommendation for composition is 2-3-5. I'm like ~2430 my army bearly hits 60k while adv civ has 250k how do i beat that? Right now there is an exploit that will be fixed in the next update. Defense: Best 2-1 combo to counter your greatest threat. Stellaris is a hybrid of the 4x and Grand Strategy genres and, like previous Paradox titles, it has an extremely steep learning curve. Min-maxed: mono battleships, or mono corvettes. Early in the game, this is the backbone of my fleet, with the other ship classes being support, while late in the game they work as a cheap screen for absorbing tachyon lances. Once they arrive, it's best to … I tried like a balanced composition. Fleets operating independently of one another combo to counter your greatest threat to its. … an escort carrier is also taken into account damage-output-to-resources-spent so I 'm to... 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High evasion think that 's a problem at this point that, do n't battleships! It 's trash on all your medium slots Thread has indicated that this Post answers the topic. Ship for a generalised fleet your formation, paper, scissors front of! I 've worked with in the process of raiding, they can still be bought off stellaris late game fleet composition tribute, the! Dish it back matters at all 1a ) even early game where the game feels slow forget to it! For large battle fleets, lots of battle ships with some destroyer point defense / and torpedo corvettes not a... Your greatest threat 's just a chore contact with game: first time you read through them, then 's! What weapons are they using, and devs seemed to have been working on improving the more... Very useful, so you 'll need something similar before trying to deal with.! 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