Both the Struture Profile and the Vulnerability Schedule will be explained in future sections below. The various undocks of an Astrahus Citadel (Size M). Because the list "Allies" is composed of Alliances, while the list "Meanies" is composed of Characters. The High, Med, and Low slots are only used for combat purposes. Any damage done after this limit has been reached, will be purely and simply ignored. NOTE: When a worhome citadel is destroyed, the contents of its player (and corp) hangars will appear in space, each at a random location spread around the edges of the citadel (represented by the area in which you are at 0km of it). As such, when subsequent new structures are introduced into the game, new articles will be made about their specificities, but this guide will serve as the reference point for the mechanics common to all new structures. Available in 100m explosion radius version, and 300m explosion radius version, 1 Guided Bomb Launcher maximum per Citadel, 2500 meters base range (Keep in mind that, given the sheer size of citadels, this is actually quite a large area), Also hits allies, like all Area of Effect weapons in the game. For a Strategic Index of 1, the total anchoring time will be 48h. The players see "50%" tax displayed in their UI and think that it is a 50% tax on the final item value (which would have been the logical way of handling the tax) even though in reality it may only represent 0.3 or 0.1% of the final item value. Likewise, those modules use Powergrid and CPU. EVE's open world MMORPG sandbox, renowned among online space games, lets you choose your own path and engage in combat, exploration, industry and much more. Anchored near moons, POSes were both military and industrial objectives, being influential in many playstyles, in PvE like in PvP. The assembled player ships will allso appear at these locations, ready to be boarded or destroyed. When a layer reaches 0%, as we said earlier, stuff happens: Note that these durations are expressed as starting from the START of the attack (= the start of the repair timer). Everything is possible, but you are limited to placing only full hours, that start and end exactly at the start of an hour (= at 00 minutes). (Indefinitely is an exageration as we will see below). In order to build an Upwell Structure components must be made. Let’s recap what we have already talked about regarding fittings in case you haven’t followed progress closely since Fanfest 2015. The repair speed is, once again, 4% per second. One hour here? Estimated price may fluctuate if market speculation settles down. Note: The undock indications given in-game (the small blinking beacons while placing the citadel) aren't always showing all the undock points. Once feature parity is complete with POSes, the latter will be removed from the game entierly. Structure module blueprints are again worth 10 times the value list above. The player tax has to be micromanaged (on a PER SYSTEM BASIS meaning lots of structure groups) if you want it to stay at a fixed item value percentage. Pro tip: However, in the Structure Browser, you can select multiple structures of the same size, and then right click on one of them to alter all their Vulnerability Schedules at once. Note: Citadels have various undock points, some even reserved to some sizes of ships. Setting Up a Refinery | EVE OnlineDisowned Heros has come along way in such a small amount of time. A Citadel is, most of the time, invulnerable, at the exception of a very specific amount of hours. So in our example there are only 2 grey dots left on the lower right section, which means the Citadel has only about 17% (2 x 1/12 x 100%) hull left. Scam warning: Accepting a courier contract to a citadel is done at your own risk, as the owner can revoke your docking access even after you've accepted the courier contract. Fitting of the Keepstar during one of our internal playtests. The evacuated items end up in a big "Item Wrap" visible in a new tab called "Asset Safety" in the Asset window. The damage output of the Citadel, at least for the mono-target bit, is therefore reliant on the target's speed and signature radius, much like regular missiles. As the entry-level product in the Upwell Consortium's Citadel range of space stations, the Astrahus has been designed as an economical option for medium-scale operations in space, such as serving as a … EVE Online is a free MMORPG sci-fi strategy game where you can embark on your own unique space adventure. If your Citadel is not in wormhole space, the Asset Safety system will automatically trigger. Enabling you to copy the Vulnerability Schedule of other structures of the same size (otherwise they won't have the same number of Vulnerability Hours anyway), for an easier use. If you decide to go that route, being overly precise with your bookmark on the 2D horizontal place will not be very useful, since you cannot actually place the Citadel on top of your ship, and since you can place the citadel many hundred kilometers away from your ship. From sprawling cities in the heavens, to new Force Auxiliary class capital ships, new fighter … Med slots for citadels are mainly for electronic warfare: In Low and Null-sec (including Wormhole Space), a larger variety of High-slot modules are authorized. Once docked in a Citadel, you do not have the option to use the Captain's quarters. The System Cost Index Multiplier is an index that increases the NPC tax as the system gets more and more busy. EVE Online is a community-driven spaceship MMO where players can play free, choosing their own path from countless options. Note: Taking docking rights away from the pilot of a tethered ship, will not immediately remove the tether, unless new checks are made for a repairing (like some module being fitted in-space, etc...). Missed a structure blog? You are then able to open your fitting window and cargohold, only to discover the Citadel Fitting Window and Inventory in their respective places. Which may be compared to Outpost composition on Tranquility there: Or if you prefer, here are the total PI, mineral and fuel block composition for the new structures versus existing Outposts: We want the prices to be that high to keep a long term goal and investment for industrial players, while making sure there is gameplay involved with selling blueprint copies to third parties. If there is a conflict tax-wise, the amount of tax to pay for the same entity listed in multiple Access Lists, is the smallest available at the most precise level available. The price tag will be ten times the hull cost, thus 6b ISK for a Medium Citadel, 70b ISK for a Large Citadel and 700b ISK for an X-Large Citadel. When the Asset Safety is triggered by a character, the content of his Item Hangar and Ship Hangar will be evacuated. Until 11:00 … The tethering range of a citadel … Not to mention that undocking alignment isn't an exact science, the undock angle may vary substantially. This, coupled with the relatively cheap price of smaller sizes of Citadels, enables them to matter to more people than only rich alliances. To trigger the Asset Safety, right click on the name of the station in your Assets window, and selection the Asset Safety option at the bottom. Three missile types available: 100, 200, and 500 meters explosion radius, Two missile types available: 15 000 and 25 000 meters explosion radius, Only one module available, but can be scripted by race. Let's talk about the attack / defense process of a Citadel (and the new structures in general). The player tax cannot exceed 50%, which is actually extremely low in low SCIM systems. All hours together in an enormous bloc? The Structure Hull: the most obvious piece to the feature, a structure hull works on the same manner to a ship hull by having various slots, attributes and bonuses tailored to a specific purpose. On the right: The schedule being edited. The My Struc… Of course, the Citadel stays operational during this period. EVE Online: Citadel Apr 27 th. In this mode, your overview works, as opposed to the external view. (which means a x1.25 multiplier to the rigs bonuses), Resource Processing Rigs : Used to boost the reprocessing capabilities of the Citadel, Manufacturing Rigs : To boost the production cost (in materials) and speed, Research Rigs : To boost the research speed and isk cost, + 20% in low sec, null sec, and wormhole space, 5 units for the Refining/Compression Service, You have no target lock (including locks in progress), Your ship is piloted by your capsuleer (abandoned ships are not protected), Will be repaired if needed: (This is displayed as a second effect icon above your capacitor), All kinds of repairing (including those below) take about 20 seconds to start, Repair speed is about 4% of each layer every tick, The pilot's UI will not reflect their renewed hitpoints unless they launches the drones, The modules can be onlined back as soon as the first percents are repaired (Except for the Emergency Capital Hull Energized which requires to be re-fitted). Tech I rig blueprints will be available from the market through NPC sell orders. It also enables Station Managers to setup variable taxes for various groups, using the Access Lists (we will talk about the permission system very soon!). Note: The bounces are determined by the nearby ships masses, and the bounce range is substantial (20km maximum). Play the world's #1 space MMO today! Contrary to what CCP originally intended, there does not seem to be a displayed limit to the number of Corporation Offices a citadel can hold. In any other situation, they can just wait it out then attack once the timer has completed. This way, when the defender DO spot you, they are unable to refit. Extending the duration of the repair timer "indefinitely": Since you need to deal at least 10% of the damage Threshold to the Citadel to pause its Repair Timer, and since its layers cannot regenerate in any other way, it is therefore possible to calculate the maximum siege duration, equal to 10 times the minimum duration (24 minutes x 10), plus 15 minutes (the repair timer that is counting down). The FORSAKEN FORTRESS update in May 2020 introduced a new structure state - 'Abandoned' - alongside the existing Full Power and Low Power states. Those are the only cases where the Asset Safety is automatically triggered. The type of fuel used by Citadels is any of the four Fuel Blocs, which, up to this point, were only used for POSes. In this tab, structures are sorted by Structure Profile. This includes the content of active contracts inside the Citadel. Unlike existing Starbases (also known as Player Owner Starbases or POSess), the new Citadels will not rely on deploying multiple structures to add more functionality to your little space castle. When the Citadel is in its "Vulnerable" state, anyone (even allies) can shoot at the citadel. Their associated effect and bonuses will be further explained in our next blog. You will more information about the attack process of a Citadel in the next section, but for now, just keep in mind that it is recommended to find a nice balance, in your Vulnerability Schedule, between: An online Astrahus that serves as a pretty picture in the middle of this wall of text. During those 7 days, the Citadel will keep undergoing its usual vulnerability timers, and any entering of the "Reinforced" state will cancel the Decommission procedure. It is also possible to instantly transfer a structure to another Corporation. Those hours indicate a time where you might have to defend your structure, if it is successfully attacked the day before. please refer to the end of this blog for more details, New structure hulls are going to replace Starbases, Outposts and Deployables over time (. Other structures will vary in price based on their role and intended persistence. The Decomission timer isn't shown in space. Citadels can be deployed at any point in space, at a minimum of 1000km from celestials (Planets, Stars, Asteroids, Stations...) and from other Citadels. It is also not possible to use a Wormhole Space Citadel as your medical station (so, no respawn after being podkilled inside Wormhole Space citadels!). Only players with the roles of Station Manager, Director, or CEO will see the "My Structures" tab. Rigs are entirely made from existing and regular salvage. Contrary to what most people thing, the Asset Safety procedure isn't exclusively there for Citadel Destruction. For example, Citadels, the first type of structures to be released, are specialized into defense and various corporation suppo… Inversely, the blue marker tend to only show for citadels in which you cannot dock. The Citadel release also saw an increase in NPC taxes, in order to give more opportunity for Citadels to become player-owned trade hubs. The wars in progress will be "copied" to the now independent corporation, but usually the attacker let those wars expire. With a wallet-shattering price of 200T (200 000 000 000 000.00 isk) worth of components, this Citadel is outside the scope of this guide, and mostly there for e-penis purposes. If the defenders do not manage to push back the attackers, at some point they will put the current HP layer at 0%. But be aware that, as opposed to Access Lists which automatically update all their affected Structure Profiles whenever modified, copying the Vulnerability Schedules of other structures will NOT link them together. This functionality is the direct replacement of POSes Forcefields, and is automatically applied as soon as a ship allowed to dock exits warp (or undocks) at less than 10km from the Citadel (Which represents a huge area, since Citadels are tens of kilometers wide). Again, we’ll save the exact bonuses for the next structure blog not to overwhelm you guys all at once. When it is triggered by a corporation, the content of the various Hangars of the Corporation Hangar will be evacuated. Attacking the citadel will momentarily pause the Repair Timer, which will be explained later down this guide. After 20 days, if the previous option hasn't been used (willingly or not, for instance due to a lack of destination within the solar system for your wrap), the wrap is then automatically transfered to the nearest NPC station (by AU or ly). Their goal is to be assigned to the various tabs in the various Structure Profiles of your Structure Browser, in order to define with precision the various access rights of your corporation Structures. However, POSes are also hard to setup, manage, and defend. Introducing the Astrahus class Citadel, a medium sized staging platform that satisfies … They are built from structure components, themselves built from Minerals and Planetary Interaction Components. Some skills will (lightly) influence your performances when Assuming Control of a citadel: All other skills do NOT influence the stats of the citadel. You just need to wait a few hours for it to deploy. Once the placement, orientation, name, profile, and Vulnerability Schedule have all been selected, you can start the Anchoring Process. However, this is not possible if you are at war and the structure is in High sec. The revamped fighter control requires its own guide and will not be treated in this guide, but here are the fighter bay stats for all three citadels: Please keep in mind that you cannot alter the content of the Fighter Hangar once you've started taking damages, so manage it with care! Please remember the list below is not exhaustive of all the modules we will release over time, but only represent the first batch we intend on delivering. Exact details are available below. When you deploy a Citadel, you must first assign it a Vulnerability Schedule. Not all NPC stations are eligible in every situation: This means that a small group of Low sec systems very specific in their position on the starmap, will be considered as being the "closest" to a huge proportion of null-sec. As said previously, Service Slots are here to determine which services the Citadel provides. No ship can be hit twice by the same doomsday activation. It is then possible to position your Citadel on a 2D plane corresponding to the current horizontal plane of your ship, and to orient it with the right mouse button, a critical point when you are attempting to ensure an instant-warp toward some celestial upon undock. No container to fill with materials, no extra downtime shenaningans. We are adding 3 new components to fill our needs. If the 20 days options makes the wrap move to a different solar system, then its contents will be locked. Have a look at the following: Let’s have a look at the global plan and explain the various item types that can be acquired before going into details. The wrap also indicates the name of the Citadel it originates from, and, in the case of a Corporation Hangar wrap, it will internally preserve the various Corporation Divisions of said Corporation Hangar. Note that, as will be shown later, unreachable items can still be retrieved using a specific method. Likewise, other Directors and CEOs of the corporation can cancel at any point the Decommission procedure. It's a bit arbitrary, I know :p. These two lists happily coexists in the "Docking" tab of one of your Structure Profiles, even though the characters that have access to those lists aren't the same at all. Please note this will not be true of all structures. If you are in a null-sec system which sov (I-Hub) isn't owned by your own alliance, additional rules apply: For each level of the Strategic Index of the system, one full day will be added to the anchoring time of the Citadel. Introduction Up until the Citadel expansion, the only gameplay feature that came close to "housing" in EVE Online was POSes (also called Starbases). XL citadels can even equip a Doomsday module that sends lightning on the current target. Vulnerability hours are represented in bright yellow. Worth noting is that the Cloning and Market Service Modules belong to the "Citadel Service Modules" category, for which the Citadel has a role bonus of -25% consumption. But remember to uncloak before validating its placement. Courier contracts with the wormhole-space citadel as a destination are failed (the hauler keeps the item, but loses the collateral). For a Strategic Index of 5, the total anchoring time will be 144h (6 days). This includes mobile depots, mobile tractor units, mobile jump units... All those structures are temporary, but might be relevant for some creative uses! Very simply, every Citadel has a maximum amount of DPS that it can receive. It is possible to forcefully eject someone from its assumed control of the Citadel, by clicking the Assume Control button while someone else is already in the metaphorical seat. WARNING: When a "Reinforced" state ends, the structure starts its repair timer without wasting any second. However, there are no turret modules available, which limits you to missiles only when it comes to mono-target damages. Patch notes. If your Citadel is in Wormhole Space, the full content of the hangars and corporation hangars will be spawned in space near the Citadel (please send me a screenshot when that first happens with a shit-ton of cans :D) and can be stolen by anyone. A M Citadel has 7200 shield, armor, and hull, with 20% resists across the board, and as far as I know there is no way of improving these defenses. You still have 6 days to ready yourself for the final fight, but doing so will be a tiny bit harder without access to the market, cloning, etc...At this point, trashing items from within the station is also impossible. This amount varies relative to the size of the citadel. From here players can search for specific types of structures or specific services. Some restriction apply in high-sec when it comes to arming your Citadel, but overall, their use has very, very little restrictions. As mentioned above, new structures are going to use a new type of fuel block, which will be required to manufacture the various hulls, modules and online service modules. Not wanting to get blown up as a total noob I jump in a shuttle and fly around. There is a citadel for (almost) all budgets, and for almost any kind of player. But only by knowing when it started, can you deduce when it will end. These "new structures" are introduced into the game one by one, update after update. This enables smaller-sized citadels to spend all their rig slots to reach maximum efficiency in one domain, while ensuring that larger citadels can easily reach the same maximum efficiency in multiple domains. Since we are going to have both Tech I and Tech II variations, they will be built in a similar manner to ship rigs, but with a much more expensive cost. EVE Online Learn about EVE Online; Forums Forum for players; Account Management Manage your account, billing and game services; ... For example, the Citadel structures have a bonus to fuel use for any Citadel specific service modules fitted to that citadel… This means that all base services of the citadel are effectively free. If you take another look at the previous illustration of the Vulnerability Schedule, you will probably notice that there are also dark yellow vulnerability hours on the Schedule. EVE allows you to discover, explore and dominate an amazing science fiction universe while you fight, trade, form corporations … A Medium structure hull may be deployed from an Industrial, Large and X-Large require a freighter. Admins cannot add other people in Manager or Admin position if those people have blocked them, you can circumvent this using an alt though. With this in mind, let’s go over them one by one. 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