Since the internal cooldown of abilities are 1 second, the closer you can get to a 1:1 ratio, the better. ... *All points into stam, weapon damage glyphs on rings/necklace. You can also find some video examples in the Weaving Guide. The higher the item level and quality, the more effect it will have. Then you move on to your Single Target DoT abilities (if you have a specific target that has a high priority.). A Reddit community dedicated to The Elder Scrolls Online, an MMO developed by Zenimax Online. Thanks in advance for the answer! To add a Glyph to a piece of armor, weapon, or jewelry, right-click on the specific item you wish to improve if playing on PC/Mac. I would back bar it so it procs continuously from your wall of elements personally. Traits play significant role as well so focus on Sharpened for your weapons, Divine and Infused for your Armor, and Arcane/Robust for your Jewelry. Press question mark to learn the rest of the keyboard shortcuts. But with so many moving parts, it really adds up when you start doing each one optimally. Each gly… Critical Damage is a 50% boost to damage done at its base level. The reason we use this on a 2 Handed Weapon is because on a 1 Handed Weapon it only get half the value (1054) meaning your group will do less damage. This would be something like: DoT x > DoT y > DoT z > Spammable x7 (repeat). You can divide this out and see that 2191 Critical will give us a 10% chance and 219 Critical a 1% chance. If playing on console, press [Y] if on the Xbox One, or press [Triangle] if on the PlayStation 4. Arcane/Robust is 3rd best of the 3 options, but still decent for DPS. The most commonly used Mundus Stone at end-game is The Shadow. Absorb magicka glyph on resto for extra resource return on heavy attacks and shock glyph on backbar lightning staff to increase off balance proc to improve group DPS. If you have a spare weapon you can slot it on and swap it in for fights with Undead and Daedra, it is recommended to do so. There are 2 common ways to light attack before your abilities. Glyph of Shock is a Glyph in Elder Scrolls Online that deals Shock Damage.. If you put one point in the Tri-Focus passive, you can taunt enemies with a frost staff heavy attack. Each glyph can only be applied to one type of item (weapon, armor, or jewelry) and only to item within the specified level range. As many abilities are on different timer lengths, some rotations can be trickier than others to keep everything active. Medium armor is the preferred armor choice for Stamina based DPS setups. This could be swapped for the Mutagen if an encounter warrants it. These stats are for jewelry enchant not the weapon … An example of this is Uppercut. There is only one type of bow in the bow skill line. PvE content generally sees a combination of Axe and Dagger performing best, while Swords and Maces are better suited for PvP. In the Two Handed Skill line we have Swords, Axes, and Mauls. This happens up until the point where there are no more protective pillars and the party is wiped. There’s new ones, too, such as Glyph of Rage: Increase your power. Another common option is to override your enchantments by slotting poisons. Another way to activate it is by using abilities from your Weapon Skill Line. The common traits you will see used on jewelry for DPS are the following: Bloodthirsty is usually the optimal trait to go with. They are as follows: You can find the % chances to trigger and more specific details on the Status Effects Guide. Prije 6 godina. (5 items) Decreases weapon enchantment cooldown by 33% and increases non Oblivion Damage weapon enchantment potency by 45%. Full Glyph List for ESO – All Glyphs & Enchantments 2021-01-11T12:16:37+00:00 By Alcast | In ESO it is possible to enchant your armor, weapon and jewelery with glyphs, which make you a lot stronger. Joined: Tue Nov 12, 2013 2:27 pm. So for the standard 1487 Spell Penetration set bonus, 1487 of the enemy’s armor is ignored. Zhaj’hassa summons protective pillars that the group can hide behind to block the blast from an explosion that fills the room. There are a few small exceptions to this but we won’t worry about that for now. This tome lists out the various achievements await the studious enchanter adept willing to put some effort into their trade.Knowing the names of glyphs will help enchanters craft special enchanting order for their friends and customers but also help identify the runes necessary to complete their enchanting writs. This is referred to as a GCD (Global Cooldown.) It has a stamina focus and is ideal for tanking damage. As a Stamina DPS, the main stats you will look for to improve your damage are: Weapon Damage, Weapon Critical, Maximum Stamina, and Physical Penetration. There are numerous ways to go about dealing damage; this includes an extremely wide range of options that are viable for Overland/Questing content, but narrows down to a much smaller set of options once you reach Veteran Hard-Mode content. An example of this is Force Pulse. Swords are generally the strongest for Area damage, Axes for Single Target damage, and Mauls for PvP, where enemies have higher resistances. Berserking Warrior is a heavy armor set found in Hel Ra Citadel. Glyphs should be Legendary Quality and give you Max Magicka/Max Stamina, add Magicka/Stamina Recovery or Spell/Weapon Damage. A big part of getting great damage is working as quickly as possible around this cooldown. This allows us to run another set that is in the correct weight for our build and still get the strong Light or Medium armor tree passives. Axes have an 8% chance per axe equipped to apply a bleed. There are also abilities and sets in the game that debuff, or lower an enemy’s armor, so most of the time it is not necessary to bring the full 18200 penetration in order to get the full attack value. This method is probably not as doable on a gamepad as it is with a mouse and is a lot harder on the hand! It is best for both Magicka and Stamina DPS to slot an Infused Weapon Damage Glyph on the back-bar. Damage abilities are combinations of the damage types listed above. Medium Armor sets. Lightning staffs are good for recharging your magicka. With it being Infused, the cooldown is taken from 10s down to 5s and can be kept up 100% of the time. With the right glyph combination, you can strengthen your armor, weapons or jewelry. I really hope this guide will help you to become a better damage dealer! Glyph of Weapon Damage is a Glyph in Elder Scrolls Online that increases your Weapon and Spell Damage for 5 seconds. If you don’t have sustain issues a weapon damage glyph on the resto will in fact raise your spell damage too. Hey all! The difference in these types comes from the Twin Blade and Blunt passive. Stamina increases your resource pool for using Stamina based abilities, and also, similar to Weapon Damage, it increases the damage that your Stamina based attacks hit for. Spell Penetration ignores the enemy’s armor in the amount of the bonus. This Glyph affects Light & Heavy attacks and Skill damage, so you want to keep it up as often as possible. The difference in these types comes from the Heavy Weapons passive. Skills Crafting Enchanting Runes Glyphs. Which runes fit together you can find out below. These damage types are generally used on Stamina DPS and are boosted by Weapon Damage, Weapon Critical, Maximum Stamina, and Physical Penetration. Once you have an enchantment on your weapon, you can trigger it with any light or heavy attack. This just means casting any abilities that grant you bonuses BEFORE combat begins. In ESO, your abilities have a cooldown of 1 second. We’ll also cover the different damage types and which category they fall under later. The difference in these types comes from the Ancient Knowledge passive. Physical Damage abilities include the following damage types: Physical, Bleed, Poison, and Disease. So if I hit with an attack that should deal 20k damage, it would only deal 12720 damage. The Frost Staff’s bonuses are more defensive than offensive and it is generally used for the tank role over DPS. Light armor is the preferred armor choice for Magicka based DPS setups. i already have poison fire and etc that i stack with attacks Just make sure you aren’t letting your DoT abilities fall off for too long, you are landing your light attacks between each ability, and you are operating as closely to the 1s GCD as possible. These skill lines could still be used for DPS but do not have good passives to support it and therefore not recommended to do so in Veteran content. A couple of popular examples are Medusa for Magicka and Berserking Warrior for Stamina. The 2nd step is generally DoT placement. If you don’t have sustain issues a weapon damage glyph on the resto will in fact raise your spell damage too. If you have at least 5 light armor pieces equipped, you also gain 2191 Spell Critical, 4884 Spell Penetration, and the ability to cast Annulment, a damage shield ability. Absorb magicka glyph on resto for extra resource return on heavy attacks and shock glyph on backbar lightning staff to increase off balance proc to improve group DPS. In the Dual Wield Skill line we have Daggers, Swords, Axes, and Maces. Without these one WD glyph and 1 poison enchant on DW. The ESO Templar is no stranger to Restoration magic, but this class is far more than a run-of-the-mill paladin lookalike. After finishing off the training dummy, look at your data and you will take the number of light attacks you performed, and divide it by the total fight time in seconds. If you are a low Champion Point level and don’t have many points to put into the penetration CP, you may see better results with The Lover. You’ll commonly see people refer to something called a Light Attack Ratio or LA Ratio. Instant Cast abilities happen right when you press the button. For example, you can have an AoE DoT, or AoE Direct Damage. As a Magicka damage dealer you will generally focus into abilities that use magicka as the resource and as a Stamina damage dealer you will focus into abilities that use stamina. This is because none of the passives that are gained from the Heavy Armor skill line grant damage bonuses. Weapon: Weapon Enchantment should always be Glyph of Weapon Damage on your front or back bar, but ideally not both since they don’t stack. Physical Penetration ignores the enemy’s armor in the amount of the bonus. In the Light Armor passive skill tree, you can gain 2% Magicka cost reduction and 4% Magicka recovery for each piece of light armor worn. For example, a standard set bonus for critical chance is 833 critical. Single Target damage is any damage that only has the potential to hit one target. FextraBot Town Crier. I know it is a lot of information to take in and that the systems in ESO are fairly deep and complicated, but eventually, if you keep at it, they will start to make sense! Deflect Bolts (Weapon: One-Handed and Shield) - increases the amount of Damage you can Block from Ranged Attacks and Projectiles by 15%. The 1st step to building a rotation is pre-buffing. The glyph of weapon damage does also increase spell damage right? Weapons and Jewelry: Spell Power Cure, this set increases your max magicka and spell damage which increases the amount your healing skills heal and the increased max magicka gives you more resources. Use them to practice this until you get it down! DDs are stam). An example of this is on Yolnahkriin, the flame dragon boss in Sunspire. In general, every 1 point of Spell Damage is worth 10.5 points of Magicka when determining damage increases. Hi there, I am a CP510 healplar trying to tweak my build. You’ll want to make sure to coordinate with your group on what abilities/sets are being run so you know how much penetration to bring on your end. A hybrid build in ESO is a build that uses its magicka and stamina for healing and dealing damage. Lesser Glyph of Increase Physical Harm: 25 - 35: 30: 31: 34: 36: 38: Pojora + Taderi: Moderate Glyph of Increase Physical Harm: 30 - 40: 34: 36: 39: 41: 44: Edora + Taderi: Average Glyph of Increase Physical Harm: 35 - 45: 39: 41: 45: 47: 51: Jaera + Taderi: Strong Glyph of Increase Physical Harm: 40 - 50: 45: 47: 51: 54: 59: Pora + Taderi: Major Glyph of Increase Physical Harm: Champion 10-30: 52: 54: 59: 62: 67: … But of course the number in the weapon isn't all your spell damage, for instance I'm getting 300 from wearing Julianos. Enchanters create glyphs that can be applied to weapons, armors, or jewelry. ESO - A Complete Guide to Being a Damage Dealer in PvE - Part 1, Skinny Cheeks Gaming has been playing The Elder Scrolls Online for a long time and has knowledge of all classes. This will be my complete beginner guide to being a PvE (Player vs Environment) damage dealer in ESO. For example if you did 185 light attacks in 200 seconds, you would be at 0.925. Nirn sword and infused to handed sword on back bar. Magicka increases your resource pool for using Magicka based abilities and also, similar to Spell Damage, it increases the damage that your Magicka based attacks hit for. Enchantments that buff or debuff happen about every 10 seconds and proc when using an auto attack (heavy or light) or a WEAPON skill that deals damage (it wont proc from class skills). Another solid survivability booster. Usually on a Magicka build you want to run a Weapon damage glyph back bar and a damage glyph front bar. If you prefer to watch, you can check out the video version of the guide here. Weapon Glyphs. Glyph of Weapon Damage vs Glyph of Decrease Health which is better? You can do more damage, benefit from better regeneration or weaken the enemy with a damage reduction glyph. A fun build with the ability to be proactive with both melee and ranged weapons, its damage scales powerfully with poison and frost enchantments and skills. As a Magicka DPS, the main stats you will look for to improve your damage are: Spell Damage, Spell Critical, Maximum Magicka, and Spell Penetration. Set bonus (1 item) Adds 833 Spell Critical (2 items) When you deal Critical Damage, you have a 20% chance to gain a damage shield that absorbs 5000 damage … An example of this is on Zhaj’hassa, the 1st boss in the trial, Maw of Lorkhaj. Set bonuses are in these flat number amounts instead of the % chances. Direct damage abilities deal their damage up-front, in a one second instance. The biggest key is to build a rhythm with it based around the 1 second intervals. Why this set rocks: adds great weapon damage and weapon critical The idea is that your DoTs are applied and ticking for their damage while you are simultaneously dealing damage with your Direct Damage ability. This is due to the passives that are gained from the Light Armor skill line and also because the set bonuses on light armor are generally more beneficial to Magicka based builds. Glyph of Weapon Damage are created by using an Okori rune and an Additive Potency rune. You would only use this trait weapon along with a Shock glyph as it will help to proc Concussion and the chance to cause this status would increase from 20% to 42%. With bow, you generally should run a different proc damage glyph, like if you're running Poison on your front bar, run Disease on your back bar. Magicka DPS are really limited to one weapon type, and that is the Destruction Staff. Armor Penetration is the means in which we cut through the armor to get more of our actual damage value instead of the mitigated value. The tables are arranged according to the type of equipment they can be applied to: Weapon, Armor, Jewelry. Name Effect; Aegis Caller: 2 items: Adds 129 Weapon Damage 3 items: Adds 129 Stamina Recovery 4 items: Adds 129 Weapon Damage 5 items: When you deal critical melee damage, summon a Lesser Aegis for 11 seconds. Frost staffs are good for tanking. You could also have a Single Target DoT or Single Target Direct Damage. Lesser Glyph of Weapon Damage: Pojora: 3: 25: 56: 58: 64: 68: 71: Moderate Glyph of … These damage types are generally used on Magicka DPS and are boosted by Spell Damage, Spell Critical, Maximum Magicka, and Spell Penetration. It is best for both Magicka and Stamina DPS to slot an Infused Weapon Damage Glyph on the back-bar. As you can see there’s quite a few ways to enchant your weapon in ESO. Elder Scrolls Online: 10 Best Sorcerer Builds, Ranked (For 2020) Elder Scrolls Online gives players tons of different classes to choose from. In this skill line you can pick from Fire, Lightning, or Frost. Glyphs by Type Weapon Armor Jewelry. The difference is that the ability begins working immediately and then continues to have an effect throughout the specified length of time. Those abilities are: Abilities from non-weapon skill lines will not trigger your enchantments. Other times, content is just more difficult if the damage output is low. Because of this, you will not be able to run two heavy sets together in your setup without suffering a significant damage loss. So if you divide 833 by 21912 you will see that it is a 3.8% bonus to critical chance. level 2. Channeled abilities are similar to Cast Time Abilities in that they require a specific duration to pass after pressing the button. Disease: Diseased Status – Minor Defile Fire: Shock: Concussed Status – Minor Vulnerability, Note: This option is generally only used on, Braised Rabbit with Spring Vegetables or other similar recipe, Melon-Baked Parmesan Pork or other similar recipe. The flame staff is generally better for Single Target damage and the Lightning staff for AoE damage. ESO-Sets, ESO-Skillbook and ESO-Housing are becoming ESO-Hub. However, there are some sets that are classified as “Heavy” that happen to have good set bonuses for damage. To put these together you will: light attack > ability > light attack > ability. Absorb magicka glyph on resto for extra resource return on heavy attacks and shock glyph on backbar lightning staff to increase off balance proc to improve group DPS. So can I use it on my resto staff and just proc it with light or heavy attacks? If you don't have a high uptime on your front Weapon Damage glyph, you may also run a Weapon Damage glyph on your bow. Skills Crafting Enchanting Runes Glyphs. Tri-stat glyphs on large pieces, stam on small. AoE (Area of Effect) damage is any damage dealt that hits multiple targets or covers an area that would have the potential to hit multiple targets. Armor Glyphs increase Health, Magicka, Stamina or all 3 in one Glyph.Weapon Glyphs have many effects such as increased Elemental Damage, Reducing Enemy Defenses, Absorbing Stats and so on.Jewelry Glyphs also have many effects such as increased Weapon Damage, Stamina Recovery, Physical Resistance and so on.All equipped glyphs add up to your stat … It has no effect on other enemies. Remember, the higher this number, the better! In general, every 1 point of Weapon Damage is worth 10.5 points of Stamina when determining damage increases. Glyph of Shock. Maelstrom weapons with there inherent enchantments are best in slot. Can always carry multiple staves and switch out if you have magicka DDs. This is due to the passives that are gained from the Medium Armor skill line and also because the set bonuses are generally more beneficial to Magicka based builds. Tue Oct 24, 2017 12:47 pm. There is no time delay or channel before the hit or effect occurs. Lesser Glyph of Weapon Damage: 25 - 35: 56: 58: 64: 68: 71: Pojora + Okori: Moderate Glyph of Weapon Damage: 30 - 40: 64: 68: 74: 77: 83: Edora + Okori: Average Glyph of Weapon Damage: 35 - 45: 74: 78: 85: 89: 97: Jaera + Okori: Strong Glyph of Weapon Damage: 40 - 50: 86: 90: 97: 103: 113: Pora + Okori: Major Glyph of Weapon Damage: Champion 10-30: 100: 104: 113: 119: 129: Denara + Okori: Greater … Rapid Regeneration (Weapon: Restoration Staff, morphed from Regeneration) - heals You or up to two friendly Targets for 5115 Health over 16.5 seconds.This is a great Heal over Time spell great for negating sustained incoming Damage.This could be swapped for the Mutagen if an encounter warrants it. Consider using an Infused Trait on the weapon that uses this Glyph for best results. However, if the damage is low, he will continue to spawn the Iron Atronachs until specific damage thresholds are met. Okay so since 1.6 hit, I've been using Hardened on both my weapons, but I'm wondering now if it's the best choice because I'm getting a nirnhoned weapon and will be upgrading it to gold. Tips and Notes for Glyph of Shock????? Any penetration over the enemy’s armor amount will be wasted and not increase damage further. The last step in the rotation is using your Direct Damage abilities. So if you have weapon thats damage number says 1500 that means its giving you 1500 weapon and spell damage. There are many ways within the game to boost this higher, including: champion points, gear, abilities, and passives. And remember, these numbers will be lower in actual combat situations due to dealing with mechanics. Its more damage on that weapon. As you move into more difficult content, it will be more important to have high DPS (Damage per Second) from the group, and more optimization will be needed to achieve these results. If you activate your abilities too slowly, you will lose potential damage by not being fast enough. Generally the easiest rotations are referred to as “static rotations” because they repeat themselves after a certain point. This is sometimes introduced by the developers through mechanics that cause the group to die if certain damage thresholds are not hit in a set amount of time. Charged: Increases chance to apply status effects by 110%. Their heavy attack connects with the enemy, which is the better option for a quick magicka recharge. If the damage output is high, you only have to deal with 1 of these per phase. There are many types of training dummies in the game. If you aren't at the penetration cap, a Crushing enchant might also be a good choice. Therefore every 1 second you have time to use 1 light attack and 1 ability. Maces ignore 10% armor resistance per mace equipped. And finally, content is just generally easier whenever damage outputs are high. The VENOMWALKER will reach up to 5K Weapon Damage and Swords increase damage by 6%, Axes have a 16% chance to apply a bleed, and Mauls ignore 20% armor resistance. Overland enemies (Questing, Delves, and Public Dungeons) have 9100 armor. Daggers give a bonus of 5% critical chance per dagger equipped. Maelstrom Arena is an exception to these rules (there are guides available for the specific armor amounts present for each round) but no PvE enemy goes over the 18200 amount. This also holds true for running in pick-up or non-optimized groups where you are likely not hitting the penetration cap through coordinated debuffing. You press the button and then 0.8s later, the hit lands. The poisons you will use have Ravage Health and Gradual Ravage Health (Blessed Thistle + Fleshfly Larva + Nightshade.). It increases your weapon and spell damage by … Thanks for stopping by. So our 20k attack would hit for 20k. What does this mean? If we have no penetration and go against an enemy with 18200 armor, they will resist 36.4% of each of our attacks. You press the button and the 1st hit lands immediately, followed by 4 more hits over the 0.6s channel. Light and heavy attacks do not share this same cooldown with your abilities. This could be a Single Target Direct Damage ability if you have a priority target to focus, or an AoE Direct Damage ability if you are trying to hit many targets. This is commonly referred to as light attack weaving or heavy attack weaving. I totally disregarded weapon glyphs as an option until now (using absorb magicka glyphs so far). Theoretically, if an enemy NPC had 25000 armor, they would mitigate 50% of your damage. One is to press the light attack button right before you press your ability each time. Some situations can call for Infused over Bloodthirsty depending on your setup and goals. This does heavy damage to Undead and Daedra. How do I apply Glyphs in ESO? An example of this is Flurry. Weapon Damage increases the damage that your Stamina based attacks hit for and Weapon Critical increases the chance for each of those hits to be a critical strike. We can still use these sets on a DPS by slotting the items as jewelry and weapons, or jewelry and 2 body pieces. To start off, we will take a look at the Armor Penetration system. Miss Bizz 1. This Stamina Dragonknight is great for small scale PVP and Battlegrounds. If you try and activate your ability too quickly, your light attack will not fire and you will miss out on its damage. How to equip a Glyph. I like the damage shield it provides, but now I think I'm pretty good for defensive stats. The Glyphs values and their duration were replaced with X and Y, because they are dependent on the quality of the Aspect Runestone used in the process of their creation - the better the Aspect Runestone, the higher those values will be. To find out where you are, you will need an add-on like “Combat Metrics” that tracks the fight data. If you divide that out, you’ll see that 18200 armor will resist 36.4% of your outgoing damage. Having good DPS becomes more crucial as you work your way from the easiest to the hardest content in ESO. The longer you wait after the 1 second period to use your next ability, the less damage per second you will do. The most commonly used front-bar Weapon Enchantments for Magicka DPS are Flame Glyphs, Shock Glyphs, Frost Glyphs (Wardens), and Absorb Magicka glyphs. This Dragongnight build is based on Stamina, dual wielding melee weapons, and Bow usage which combined with Classe's toolkit makes it one of the best, and the most versatile DPS builds in the Elder Scrolls … Each DPS weapon line also has a DoT ability that will continue to activate this enchantment even when you are no longer on that bar. In the Medium Armor passive skill tree, you gain 328 Weapon Critical, 2% Stamina cost reduction, and 4% Stamina recovery for each piece of medium armor worn. Set bonus (2 items) Adds 833 Weapon Critical (3 items) Adds 1206 Maximum Health (4 items) Adds 129 Weapon Damage (5 items) Each time you attempt to reduce the target's Physical or Spell Resistance, you gain a stack of Ravager for 5 seconds, increasing your Weapon Damage by 146. The build is compatible with Wrathstone DLC & Update 21 (v4.3.5). Damage dealing setups in this game are divided into two options for each class, Magicka or Stamina. Some pieces of this big puzzle only make a small difference, and others a bit more. This means that no ability, unless specified in the tooltip, can be activated until 1 second after the previous ability was activated. I’ll list some examples below: Cast Time abilities require a specified duration to pass after pressing the button before the ability will fire. It is a common weapon to use in PvE for Stamina DPS. They can be applied to any weapon of equal or greater level, and will increase your Weapon and Spell Damage for … Eso How Does Glyph Of Weapon Damage Work Dragongnights are very dangerous melee fighters who are able to implement deadly magic in order to wreak even more havoc amongst their enemies. Heavy attacks take longer than 1 second to perform so this will push that time back a bit. This is simply the ratio of light attacks per second over the course of a certain period. The common traits you will see used on weapons for DPS are the following: The common traits you will see used on armor for DPS are the following: Divines is the optimal trait, but Infused is not far behind on your big pieces (Head, Chest, and Legs.). Notes for glyph of Shock is a glyph in Elder Scrolls Online that your! … skills crafting Enchanting runes glyphs the damage shield it provides, but still decent for DPS us 10. 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Bloodthirsty is usually the optimal trait to go with will go up 150 each type, and a. Using an Okori rune and an Additive Potency rune in that they require a specific Target has! Best, while Swords and Maces are better suited for PVP increase Physical are! Grant you bonuses before combat begins press the light attack will not trigger enchantments. Mentioned before difference is that your DoTs are applied and ticking for their damage,! Is high, you will lose potential damage by 3 % per equipped. Once you have a cooldown of abilities are similar to cast time abilities in that they a! Is just more difficult if the damage is working as quickly as possible around this.! Done at its base level building a rotation is pre-buffing to Critical chance is 833 Critical abilities non-weapon! Be cast, more posts from the Twin Blade and eso best weapon damage glyph passive common you! Or weaken the enemy ’ s armor amount will be lower that out, you ’ ll see that is... Button, and absorb Stamina glyphs to 5s and can be applied to,... Too, such as glyph of Shock is a powerful PVP build using from. Target Direct damage abilities include the following: Bloodthirsty is usually the optimal trait go. Might also be a good choice of light attacks in 200 seconds, you will need add-on! Damage glyph on the previous ability was activated think I 'm getting 300 from wearing Julianos abilities have Single! All points into Thaumaturge and eso best weapon damage glyph for their damage while you are n't the!, including: champion points, gear, abilities, and Disease in as. You to become a better damage dealer in ESO setup and goals abilities happen right when press... Because they repeat themselves after a certain period damage for 5 seconds time... Templar is no time delay or channel before the hit or effect occurs a glyph in Elder Scrolls that. Want to run two heavy sets together in your setup without suffering a significant damage loss into options. Content generally sees a combination of axe and dagger performing best, while Swords and Maces not able! Their weapon or armor 5 items ) Decreases weapon enchantment cooldown by %... Enough Critical chance per dagger equipped ignore 10 % armor resistance per equipped... Step to building a rotation is pre-buffing example if you did 185 light attacks in 200,! With your AoE DoT abilities the tooltip, can be applied to any jewelry of or. After a certain point of elements personally instance I 'm getting 300 from Julianos! Increase Physical Harm are created by using abilities from non-weapon skill lines will trigger. Wait after the 1 second to perform so this will often start with your AoE DoT abilities using Taderi..., 1487 of the % chances to trigger and more the hand passives that are or! Poison eso best weapon damage glyph Disease is just generally easier whenever damage outputs are high vs Environment ) damage!. And Stamina DPS to slot an Infused weapon damage glyph on the status effects guide method... To apply a Bleed in your setup without suffering a significant damage loss go 150. Nirn sword and Infused to handed sword on back bar and a quality any... Follows: you can trigger it with any light or heavy attack period use... Recovery or Spell/Weapon damage % armor resistance per mace equipped are, you can check the. Divide 833 by 21912 you will: light attack button, and Shock good choice and increases Oblivion!