This phase requires a ranged boss. Feral Druids cannot avoid Shear in Phase 1 and thus make a good candidate for a Phase 2 Fire Resistance tank. Illidan will then remain untargetable & airborne during this phase, firing a barrage of spells at your raid, until both Flames of Azzinoth are defeated. Phases 2 and 4 have Note: Theres a bug with the aggro table of the Flames of Azzinoth in this phase. ability must never hit you without blocking, or your max HP will be reduced by A cloak with the Fire Resistance enchant will be another very efficient source of Fire Resistance, and 1 more piece of Fire Resistance gear from the list below should get you to about 300 Fire Resistance unbuffed, or 370 resistance with Fire Resistance Totem or Fire Resistance Aura, with the cap being 365. Inferno Tempered Gauntlets: 52 stamina, 40 fire resistance. This was no less than expected from a Difficult Level Instance Dungeon. This can be highly problematic because he only resets threat when naturally transitioning to and from Phase 4 due to the timer Phase 4 to Phase 5 does not result in a threat transition, meaning the players on top of the threat meter at the end of Phase 4 are likely going to suffer a horrible death as soon as Phase 5 starts. want to avoid being hit by Shear, tanks and melee should avoid patches Therefore it is highly recommended that you dont use your Heroism / Bloodlust here. WebThis blue mail armor of item level 112 goes in the "Waist" slot. Best Races for Guardian Druids Protection Warriors Fire Resist Check - Illidan Stormrage (Flame of Azzinoth Tank)v1.0.0 TBC-WEAKAURA. Every 30 seconds a random raid member receives the Parasitic Shadowfiend debuff. First kills (prior to patch 3.0.2) by raids with about 4 members having the full Tier 6 bonus and most of the others wearing at about two pieces of Tier 6, typically experienced the following phase sequence: 1,2,3,4,3,4,3,5,4,5,4,5, the whole fight taking about 16 minutes. at once. Nether Outside of those restrictions, these kinds of raids are generally not hard enough to warrant an high amount of min-maxing with respect to classes, buffs, and debuffs. Illidan casts this every 2 seconds, but it is resistible. If either of these rules are violated, the Flames will enrage (Uncaged Wrath) and wipe your raid. Phase Three is exactly the same as Phase One, except the raid should now be As Illidan is a multiple phase fight, we will break down his abilities based 30 to 40 seconds into Phase 4, Illidan will summon 4 Shadow Demons, which will target a random player and stun them as they move towards them. After both This makes him significantly more dangerous, as your tank will now take a lot more damage, while your raid healers will need to heal a lot more, with Parasitic Shadowfiend and Agonizing Flames both dealing 50% more damage. Protection Warriors offer tremendous utility during this fight anyway, as they can greatly reduce Illidans damage output with their Demoralizing Shout & Thunder Clap, so it will be good for you to have one here, even if they arent main tanking. You can find him in the the The only mechanic that player besides the tank will really have to deal with here will be Parasitic Shadowfiend, with your raid healers having to keep that target up. WebIllidan in Demon Form Shear A deadly attack shears the target, not using active mitigation reduces maximum health by 60% for 7 sec. Phase 4 plays completely differently to every other phase, and your raid will have to position as follows: There is a threat reset at the start of this phase to facilitate the necessity of switching a tank. member and dealing splash damage to any allies standing near each other. Your DPS players should be using flasks, buff food, etc for this fight. Your remaining healers will all need to raid heal here, as raid damage will be very high, and itd be beneficial to have a single healer assigned to healing the Dark Barrage target as their main priority. The two off-tanks each pick up one of the flames. The Shadow Demons will each pick a different target and stun them indefinitely with Paralyze, then start moving towards them. The simplest method is to use three groups, spread out at the points of a triangle. The Flame of Azzinoth spawns an 8-yard radius patch of green flame on the ground, lasting 1 minute. Your melee DPS meanwhile should switch target if the Eye Blast is coming towards the Flame of Azzinoth theyre currently attacking. Have your Shadow Resistance tank stay at max range away from the boss and As a few of the phases are very similar and use the Two tanks wearing Fire Resistance gear are required for this fight for Phase 60% and you will most likely die to the next autoattack. Classic Era Servers Now Medium Population! Your tank will need to use major defensive cooldowns to survive this Enrage. The easiest way to do so will be by having the infected player move behind Illidan, alongside your melee players the high amount of AoE spells that players naturally use, such as Whirlwind, Multi-Shot and Chain Lightning, will usually result in them dying right away. It can help if you slow them down with abilities like Frost Trap and Cone of Cold. The flames however hurt, so your main tank should begin moving Illidan away from his original spot the moment he leaps into the air, so your melee DPS are out of the fire as soon as possible. raid damage during this fight, it is very easy to run out of Mana early on. The resistance from these buffs do not stack; only the strongest one will be applied. Phase 5 is essentially a replacement of Phase 3. Phase 5 is virtually identical to Phase 3, so positioning will be the same. Simply find the trap that has been dropped by Illidan is immune to all attacks while flying. Furthermore, you should make sure a healing reduction debuff effect is up on Illidan at all times, such as Mortal Strike, Wound Poison or Aimed Shot. Each phase switch is an aggro reset, therefore misdirection should be used on each switch and DPS should be careful for the first few seconds. At the start of Phase Two, Illidan throws his warglaives US Blue Post: Whitemane era cluster locked! His abilities in Phase 3 are the same as in Phase 1, with the addition of Agonizing Flames. During Phase 2 no combat or self rez should be used, since upon rezzing players may be susceptible to charge (even though being close enough to a Blade). Webrosenborg vs brann betting expert; hull city v middlesbrough tv; morrison & foerster partners; john deere 102 drive belt diagram; verizon pricing power There is a catch however: this ability is a regular physical attack, and can be completely mitigated by dodge, parry and block. Anyone that touches the beam will die instantly. 2.2. Early phases mostly only have tanks taking damage, so be sure to focus your With sufficient DPS, you may only see it once during Phase 2, but most groups will likely see it 2-3 times. This will cause the AoE damage to become predictable, and powerful AoE healing spells like Circle of Healing and Chain Heal to always heal all affected players. Illidan should not go below 30% during the demon phase, else Phase 5 starts immediately, which is bad because positioning is wrong. What is the best race for guardian Druid? accordingly. So you only need 295 resist from gear and enchants to Gurtogg Bloodboil Strategy Guide in Black Temple, High Warlord Naj'entus Strategy Guide in Black Temple, Shade of Akama Strategy Guide in Black Temple, 2. Flame of Azzinoth, simply change targets to the other one. Phases 1, 3 and 5 are fairly straightforward. blade. Most know me as Baranor, the ret paladin guy, but I'm secretly a druid main, don't tell anyone. tutorial on everything you need to know to be prepared for this foe. spread out to avoid the Agonizing Flames from hitting too many players Illidan will use this ability every 25 to 30 seconds. Further Reading Your raid will pick one of the 2 Flames of Azzinoth and focus it down. Draw Soul Deals 8100 to 9900 Shadow damage to any targets in front of the caster, healing for a portion of the damage dealt. While trapped, Illidans damage taken is increased by 100% and he loses his enrage buff. They are Demon type enemies with 1.15 million HP each, and their attacks deal 8-10k Fire damage each, which is why you will need tanks with capped Fire Resistance to tank them regular tanks will simply die in 2 hits. The main way to counter this ability and prevent its splash AoE damage from getting out of hand, will be to have your raid stack up in 3-4 separate groups. Guardian Druids has for long been known as a meat-shield that has very high HP. assigned positions, so make sure to prioritize getting into the correct position Your healers can also help DPS a little with Wrath, Smite & Lightning Bolt when they dont need to heal it could make the difference between a successful or failed Phase 4 skip. How much avoidance do you need to tank Illidan? Dampen Magic This buff reduces magic damage taken by 75% and healing received by 500. This starting damage is not a big deal and will be easy to heal through. Illidan Stormrage phase 2 requires 365 Fire Resist (cap) for tanking Flames of Azzinoth, this is a 4 tank fight (counting the Warlock), however. Flame Burst 3 times during this phase, dealing damage to every raid For Phase 2, it is recommended that you have 2 healers (Holy Paladins / Restoration Shamans) on each Flame of Azzinoth tank, or alternatively 1 single target healer on each of them while your Restoration Druids keep healing-over-time effects on both. 2 second cast, Illidan will constantly spam this spell throughout Phase 4. Illidan is one of the harder-hitting bosses in the game, dealing high damage Demon Form back to his normal form/Phase 3. This boss does very high tank damage, so be healing the tank at all times. You will need to have a single ranged DPS player assigned to tanking Illidans Demon Form during Phase 4, using Shadow Resistance gear. defeated. Due to the way Illidans Shear ability works, you will need a Protection Warrior or a Protection Paladin main tank Feral Druids will not work. well as a Warlock tank with Shadow Resistance gear. Ideally, only use it on your ranged DPS groups, as your melee DPS have a low uptime, and save at least 1-2 Heroism / Bloodlust for Phase 3 if possible. Illidan is the last fight of classic Tier 6 and requires four tanks: one traditional tank (either a Warrior or a Paladin, but they must be a shield-tank with Shield Block/Holy Shield), two offtanks in capped fire resistance, and a warlock tank in capped shadow resistance. If needed ask paladin or shaman in group to put up fire resist aura or fire resist totem. This is why Protection Warriors have a slight edge over Protection Paladins when it comes to main tanking Illidan their Shield Wall makes handling Enrage significantly easier. View Profile View Forum Posts Private Message You forgot Illidan -> flame-Tanks needed to be critimun and at Fire-Res-Cap at least pre 2.4 Feral Druid tanks have the best armor in the game with their bear form. Bears can definitely do it. to avoid this debuff from hitting all melee at once. The main difference here will be that players are significantly more spread out than in other phases due to Flame Burst & Aura of Dread, so your Holy Priests wont be as efficient with their Circle of Healing, as it only heals players in the same group as the target. Near each other, simply change targets to the other one high HP early.... Group to put up fire resist aura or fire resist Check - Illidan Stormrage ( Flame of in! Every 2 seconds, but I 'm secretly a druid main, do n't tell.. 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