In the next tunnel, three Fangs will fly at you from the ceiling, so deal with them one at a time. A much easier way to create your own stars is to carry a 10 Point Star or 20 Point Star special item in your inventory (more on that below). The message block here gives the option to change your Controller Configuration for egg throwing (you can either do so here or on the Level Selection screen). After the cutscene, Yoshi must do battle with the Burt that Kamek has enlarged to a great size. 999 lives: Enter World 4-1 find the two long pipes that are hanging upside down. Just face away and bounce an egg off the wall into him to damage the boss. (Note that you can do multiple hovering jumps in a row by releasing the B button at the end of a flutter, then holding it down again to make Yoshi flutter his legs some more.) (If you miss any of them, you can simply drop back down into the cave and ride the flatbed ferry up to try again.) First, get rid of the last of Yoshi's ice breath. You will have to watch out for flying Fangs, though. There are six eggs spread throughout the platforms in here too. You'll land on a seesaw platform filled with coins. Bounce off it up to the high ledge with another Crazee Dayzee, then get ready--two more Fly Guys will fly in with red coins and will fly away if you're not quick at grabbing their loot! You'll emerge back outside. This page contains all 5 Flower Locations, all 20 Red Coins, and a 30 Star walkthrough for World 2-4: Beware the Boo Brigade. Note: Your game will save automatically after clearing a stage. Before you go, pound down the trio of pound posts near here to obtain Red Coins #16 & #17 (in particular the right two posts). (You can enter the pipe to find more Lantern Ghosts.) Collect Red Coins #1, #2, & #3, dodge a falling wall on the log platform, then jump through Red Coins #4, #5, & #6 to the next platform. Simple enough, activating this item will automatically add 10 stars to Yoshi's star total. A stork was about to deliver the newborn twins Baby Mario and Baby Luigi to their parents, but is ambushed b… Note that Yoshi can carry up to six eggs behind him at a time. Take either of the two next rights to find another bubble, then go up when you see another bubble on the track to Flower #3. After the message block telling you how things work here, note the green arrow block and hit it (either with Yoshi's head or an egg). Jump up and collect all the coins--you'll probably earn an extra life or two in this room alone! Hit one with an egg to make it expand like a balloon. After enough kills, you'll start gaining 1-ups! Aim an egg (you can use the R button to hold the cursor in place), and when the Green Glove below is directly under the tunnel opening, throw your egg. At any rate, make sure the flower is smiling when you go to collect it--an enemy known as a Dizzy Dandy disguises itself as a Special Flower and will try to attack you when you get close! This is a handy item that lets you find hidden items. Finally, remove the other Koopa shell as you leave this area and return to another stretch of breakable rock. There's nothing special here--just dash left as Powerful Mario collecting all the coins along the walls and ceiling, picking up additional Super Stars as you go. To the right are more large tilting platforms. This one contains a switch that temporarily turns the dotted line ahead (under the breakable rock material) into ! The Yoshis get together and decide to return Mario to his parents, but Bowser interferes, and sends a huge range of enemies out into the many levels of the game. A bonus challenge is a brief mini-game that allows you to win either special items ("Item chance!") This item is most readily found as a prize in the Watermelon Seed Spitting Contest mini-battle. Go to the end of the path without popping the next winged cloud to find a Red Coin (6).Now pop the winged cloud to make a set of stairs appear. It's been a long way, and nothing much has changed - for the better. Once you're ready, enter the boss door! Hit it three times and it'll pop, dropping a switch down to you. Use an egg to break through the stone and gain Flower #5. Go to the leftmost edge of this area and you'll see a winged cloud farther out. The Yoshis soon sense that the baby belongs elsewhere, and they decide to form a relay system to help the child get back to its sibling, and eventually, the children's parents. Red Coins #9, #10, & #11 are directly underneath the Spinner, so jump up and grab them if the coast is clear, or use an egg toss if you're less certain. Stand on the crack between the first two and let it drop to collect the first two red coins, then jump off and do the same for the next two, and finally the last one. After these enemies are gone (there are five of them in total), collect the stars if you're not at 30 yet, then jump through the Goal Ring! After you clear a world (i.e. Use this item, and even if you're empty-handed, you'll suddenly have a full stock of six eggs at your disposal. Dodge it as you go forward, then you'll have to go under a double-headed Spinner up ahead, after which the last wall in the background will try to fall on you. But how to open it? Gobble up the Shy-Guy and any other Gusties flying through before entering the pipe at the end. ALL RIGHTS RESERVED. Watch out for a couple Wild Piranhas after the pipe that will try to surprise you. Whenever you turn off the game or reset, here is a list of the progress that is saved: Here are the things that are not saved between play sessions: If you know you're almost done playing for the day, don't bother trying to rack up those 1-ups--but by all means, feel free to stock up on special items! Climb up a couple platforms, and at the fork, keep going right. If you eat a Koopa, you can't swallow it to make an egg--but you can spit out the Koopa shell to cause it to run along the ground. Also be aware that once a Fly Guy drops a red coin, the coin will disappear after a few seconds, so collect them fast! ), where I discovered it. From the first cinematic of Super Mario World 2: Yoshi's Island: From the second cinematic of Super Mario World 2: Yoshi's Island: From the instruction booklet: The story of Super Mario World 2: Yoshi's Islandtakes place while Mario and Luigi are in their infancy, referred to as Baby Mario and Baby Luigi respectively. You almost certainly won't get all four on the first go (I recommend going for two at a time), so use the spring balls to the right to bounce back up and back to where the Eggo-Dil and Fly Guys are. Step on the switch and press down where the flashing red arrow indicates. Continue past it, and make sure you get out of the sunken gap in the ground before a large rock falls out of the sky and crushes you. Version: 1.0 | Updated: 03/08/2017 Highest Rated Guide. Personally, I recommend you keep going until you find a good item that you want, then quit. The purpose of this guide is to walk you through obtaining 100% completion in this game. The real danger is if you get a Kamek, then not only is the challenge over, but you lose any and all items you may have obtained during this session! The first wall in the background after the three buckets will fall on you when you pass by, so move quickly out of its way. The next section is guarded by another Blow Hard. Throw an egg at one, and he'll catch it, aim (you can see the cursor), and throw it back at you! But make sure you do so from a distance, because each time Salvo is hit, several Lemon Drops will emerge from his body, and they can damage you! After five hits, the now enormous Bigger Boo will be destroyed at last. It's one of the least useful items, yet one of the most common. This guide includes a star counter for each stage, letting you know how many you can potentially have obtained and how many still remain. Defeat it, then look for an invisible winged cloud where it once stood, where you can obtain five stars (Stars: 5/30). 999 lives: Enter World 4-1 find the two long pipes that are hanging upside down. On top of the tall rock between these last two Fly Guys is a Bubble Dayzee--a purple Crazee Dayzee that will blow bubbles. The last set of five Donut Lifts are suspended above five coins, which each give you Red Coins #16, #17, #18, #19, & #20. So what's the point of gathering all these collectibles and finishing each stage with a perfect score of 100? Use your flashing eggs on these enemies to unleash Red Coins #1 & #2. If you need a little bit more health, go left, and past a Tap-Tap is a winged cloud with three stars inside (Stars: 38/46). Yoshis Story Walkthrough Videos (Completed) Total number of 2 videos by cadcTV (00:44:35) Title: Duration: Date: Yoshis Story Yoshi Story : Its Been a Looooong Time! Once it's free, instead of pounding the crate (will which result in you pounding through the rock beneath it and dying), push the crate onto the solid platform ahead. Go right across the shifting blocks and beware of Firebars as you collect the coins above. Now you're ready to play for real! Eat a nearby Shy-Guy and spit it up into the tulip to earn eight stars (Stars: 13/78). As the message block says, use eggs to break apart the dirt walls ahead--be sure to collect Red Coins #4 & #5 between the first two walls. The best place to get cheats, codes, cheat codes, walkthrough, guide, FAQ, unlockables, tricks, and secrets for Yoshi's New Island for Nintendo 3DS. Afterward, the Fuzzy onslaught will be over. Carefully aim an egg so that it hits the trail of coins onto the ceiling and ricochets down to strike Red Coin #20 behind the Green Glove's platform--without being caught by the Green Glove himself. If you're particularly skilled, you can bounce a green egg a couple times (so that it turns first yellow and then red) and catch it with Yoshi's tongue to now carry around a red egg. Toggle Map After all the enemies, jump over one last bottomless pit on your way to the Goal Ring. If you bring up the cursor but then change your mind and want to conserve your ammo, simply press down on the control pad to cancel the egg throw. Another nice thing about flowers is that collecting the fifth and final flower gives you an automatic 1-up. Dodge a couple more falling rocks, then pause after jumping over the first pit ahead. Dig through the dirt tunnel ahead, and make sure to emerge through the top part of the dirt at the Yoshi block where there is a Key to collect. To the right are a couple Mufti Guys you can gobble up for eggs, then two Crazee Dayzees, followed by a new enemy called an Eggo-Dil. It's no easy feat. From there, make your way to the right and keep going. Restock your eggs at the egg block here. Hit the switch to cause a large number of coins to appear to the right--collect as many as you can before time runs out. Blocks. This game was later ported to the Game Boy Advance under the title Yoshi's Island: Super Mario Advance 3, along with six secret stages not found in the Super NES original. The second of the highest coins is Red Coin #8, and be sure to steal Red Coin #9 from the Fly Guy in the vicinity. Keep going (don't change directions on the control pad or you're likely to fall off) and you'll crawl through a line of coins leading up to a 1-up! Watch out for Lava Bubbles as you cross the purple paddle wheel ahead and make your way to solid ground. At the top you'll encounter a pair of Fly Guys carrying Red Coins #5 & #6. Watch out for a Red Blargg in the lava that will try to rise up and attack you. (Note that there is a pipe producing an endless supply of Boo Guys if you need eggs.) Back at the fork, go left now and climb up until you see another Middle-Ring (Stars: 25/30), which you should activate. the one with a face) will teach you about Yoshi's hovering jump. Return to the ground and exit via the pipe. Watch out that the shell doesn't hit you if it ricochets into a wall! Watch out for this first one, and be sure to collect Flower #1 here. Walk onto the grass up here to unveil an invisible winged cloud that contains a 1-up. Above the door is another invisible winged cloud, this one containing a switch. Yoshi's Island 4 is the fourth level on Yoshi's Island in Super Mario World.It takes place on a lake and features a lot of platforms floating in the water as well as giant mushroom platforms. You'll probably need to stun the Nep-Enut again. Release it with an egg, then use a well-timed jump on the big spring ball to soar through the line of coins above--where you should get Red Coins #2, #3, & #4--and onto a high ledge with a red arrow pointing to the right. Then throw another egg to open it, releasing a beanstalk. Continue right, hit a high winged cloud if you need five stars (Stars: 38/78), then use an egg on the line of coins below the winged cloud, near the end of which is Red Coin #9. Other icicles fall when Yoshi gets close; keep your eyes open! Above him and to the left are another five coins that conceal Red Coin #14 in the middle. Make sure to grab Red Coins #1 & #2 above this first tumbler. You can collect coins, but make sure not to get too enamored with coin collecting that you get crushed! You have to get them all at once. You'll find yourself in a sewer area with two new creatures: a Spray Fish and Support Ghost. You can either begin World 2 now or try Extra Stage 1 and/or Bonus Challenge 1 (if they're open). Grab the green egg in front of you, then hit the winged cloud. Yoshi can grab them out of the air with his tongue before then, but because they're so small, he eats them right away and can't make eggs out of them. Welcome to Super Mario World 2: Yoshi's Island! You have no score at this point, but this will be useful later for checking the top scores you've earned from all completed stages in a world. Climb these stairs to a platform in the sky filled with coins. since those numbers can vary widely. Hit the egg block down here (i.e. Remove the foe, then collect the four coins above for Red Coins #10, #11, #12, & #13. For Yoshi's Island DS on the DS, GameFAQs has 4 guides and walkthroughs. In this darkened underground area, you'll come across a couple more Shy-Guys on Stilts you should turn into eggs. Spit a Melon Bug into this row of five to destroy them all, though. Write something about yourself. After these two, you'll find a Para-Troopa flying vertically in place above a pit. Run to the left to pick up a whole bunch of coins until you're dropped back near the start of the stage. Use the pipe producing Lantern Ghosts to fill up on eggs, then hit the Middle-Ring (Stars: 20/41). (Take a moment to savor the mesmerizing music down here!) Pay attention to their shadows as they always fall through the same places. As for the Controller Configuration, you have two options: "#1 Patient" (i.e. Use it to collect the coins and reach the ledge to the right, where you'll find a big spring ball. You can either begin World 2 now or try Extra Stage 1 and/or Bonus Challenge 1 (if they're open). In the present instance, however, throw an egg over the Slugger's head to hit the winged cloud behind him. Go right and climb up to the next area. What you do here is a bit complicated, so pay attention. All that's left now is to continue all the way to the right and to the Goal Ring. As of right now, this guide covers the Super NES version only, though I may later go back and cover the GBA version at a later point. Now hit the high winged cloud in the middle of the room to create a long stairway leading up. You can go inside this pipe for more Lantern Ghosts too--which is helpful in case you need to reset the dirt structure.) They're more or less invincible, so you have to wait for them to go back down again before advancing. At the second Wild Piranha, drop into the pit below it to find yourself bouncing on a spring ball over a pit of spikes. Once the mini-battle is over, return to the platform with the three Tap-Taps. (The downside is, if you die here, you'll have to do the auto-scrolling falling rock segment again.) Make it all the way to the end to find a whopping five Barons, each holding a 1-up. Also be sure to pound down the pound post in order to obtain Red Coin #1. Stand on the left edge (which is still over solid ground) and do a ground pound to uncover an invisible winged cloud--it contains five stars for you (Stars: 5/78). They're easy enough either to stomp or eat, but still be on your guard because they can be dangerous in large numbers. As you proceed, watch out as the second wall in the background will fall on you, then dodge a Spinner afterward too. After the second Firebar is a log bobbing in the lava you must ride to get across. Toward the end, the fourth coin from the right will give you Red Coin #14 and the last coin on the far right Red Coin #15. But once you collect one, a special sound effect will go off and the coin will turn true red to let you know you've obtained a red coin. Go right, then climb up the passage, and soon you'll come to some yellow stone. If Yoshi has an egg behind him, you can press A to make an aiming cursor appear--Yoshi can then throw an egg to defeat an enemy or collect items for him such as coins and flowers. (You don't have to go after the sometimes dangerous stars in this stage if you brought a 20 Point Star special item with you.) So grab the three eggs here and take your shot. Use the Support Ghost to reach the high ledge to the left and go through the opening. Anyway, go all the way to the left to find a Chomp Rock. This is an easy first boss battle to get you warmed up. You must have the +10 or +20 star item in your pause screen or it won't work. The trick is to hold up and right on the control pad, and once Yoshi sticks his head into the yellow stuff, release the B button, then press it again before he emerges. One last Shy-Guy will be carried by a Baron von Zeppelin as you clear the final gap. Jump and/or toss eggs to pick up Red Coins #5, #6, & #7 above the door. Up ahead are annoying new enemies called Boo Blahs. Eat the Bubble Dayzee in the brief narrow tunnel if you'd like, then grab Red Coin #20 from the nearby Fly Guy, who mercifully flies in place. Hit it from below to cause the block to expand, enabling you to collect the coins above. Carefully aim an egg so that it bounces off the ceiling and into Flower #5 behind a wall of blocks on the right. Instead, this game saves automatically after you clear any stage. There is a Chomp Rock in front of you that you can push around to use as a platform to reach the coins high above; you can also use it to run over a couple Shy-Guys on ground level. 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